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Alexandru Giuseppe Ispas
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Romanians favorite crosswords game, now in their pockets.
May 28, 2020
Designing a home for crate-diggers and serendipitous discovery
May 5, 2020
Making pretty pixels and concepts it’s easy. Solving a problem is hard. Part two.
August 30, 2017
Making pretty pixels and concepts it’s easy. Solving a problem is hard. Part one.
August 1, 2017
Likeable — Case study
October 27, 2016
The process of getting a passport, simplified. A not so academical case study.
August 23, 2016
How minor changes can improve the user experience.
June 21, 2016